OpenWalnut  1.5.0dev
WGEAnimationFrameTimer.cpp
1 //---------------------------------------------------------------------------
2 //
3 // Project: OpenWalnut ( http://www.openwalnut.org )
4 //
5 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
6 // For more information see http://www.openwalnut.org/copying
7 //
8 // This file is part of OpenWalnut.
9 //
10 // OpenWalnut is free software: you can redistribute it and/or modify
11 // it under the terms of the GNU Lesser General Public License as published by
12 // the Free Software Foundation, either version 3 of the License, or
13 // (at your option) any later version.
14 //
15 // OpenWalnut is distributed in the hope that it will be useful,
16 // but WITHOUT ANY WARRANTY; without even the implied warranty of
17 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 // GNU Lesser General Public License for more details.
19 //
20 // You should have received a copy of the GNU Lesser General Public License
21 // along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
22 //
23 //---------------------------------------------------------------------------
24 
25 #include "WGEAnimationFrameTimer.h"
26 
28  WTimer(),
29  m_tick( 0 ),
30  m_framesPerSecond( framesPerSecond )
31 {
32  // initialize
33 }
34 
36 {
37  // cleanup
38 }
39 
41 {
42  m_tick = 0;
43 }
44 
46 {
47  return static_cast< double >( m_tick ) / m_framesPerSecond;
48 }
49 
51 {
52  m_tick++;
53 }
54 
virtual void tick()
Increments frame count.
size_t m_tick
The current tick value.
virtual double elapsed() const
Returns the elapsed time since the last reset in seconds with milliseconds precision.
virtual void reset()
Resets the start-tick.
virtual ~WGEAnimationFrameTimer()
Destructor.
double m_framesPerSecond
The number of frames per second.
WGEAnimationFrameTimer(float framesPerSecond=24.0)
Constructs a frame based animation timer.
Base class for timing.
Definition: WTimer.h:37