OpenWalnut  1.5.0dev
WGELayoutableItem.h
1 //---------------------------------------------------------------------------
2 //
3 // Project: OpenWalnut ( http://www.openwalnut.org )
4 //
5 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
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8 // This file is part of OpenWalnut.
9 //
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11 // it under the terms of the GNU Lesser General Public License as published by
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23 //---------------------------------------------------------------------------
24 
25 #ifndef WGELAYOUTABLEITEM_H
26 #define WGELAYOUTABLEITEM_H
27 
28 #include <osg/Vec3>
29 
30 /**
31  * This class builds the base for graphical items that can be layouted using WGEItemLayouter instances. The layoutable item needs to overwrite
32  * the getAnchor method, telling the layout algorithm where the items anchor point is situated. Depending on the layout, the item is placed there
33  * or somewhere else with a leader-line to the anchor point.
34  */
36 {
37 public:
38  /**
39  * Default constructor.
40  */
42 
43  /**
44  * Destructor.
45  */
46  virtual ~WGELayoutableItem();
47 
48  /**
49  * Gets the current anchor point of the item.
50  *
51  * \return the anchor.
52  */
53  virtual osg::Vec3 getAnchor() const = 0;
54 
55 protected:
56 private:
57 };
58 
59 #endif // WGELAYOUTABLEITEM_H
60 
This class builds the base for graphical items that can be layouted using WGEItemLayouter instances.
virtual osg::Vec3 getAnchor() const =0
Gets the current anchor point of the item.
virtual ~WGELayoutableItem()
Destructor.
WGELayoutableItem()
Default constructor.