25 #include "WGENoOpManipulator.h"
28 osgGA::MatrixManipulator()
40 return "WGENoOpManipulator";
55 return osg::Matrixd::identity();
60 return osg::Matrixd::identity();
virtual const char * className() const
Return the name of the object's class type.
WGENoOpManipulator()
Default constructor.
virtual osg::Matrixd getMatrix() const
Get the position of the manipulator as 4x4 matrix.
virtual void home(const osgGA::GUIEventAdapter &, osgGA::GUIActionAdapter &us)
Move the camera to the default position.
virtual ~WGENoOpManipulator()
Destructor.
virtual void setByMatrix(const osg::Matrixd &matrix)
Set the position of the matrix manipulator using a 4x4 matrix.
virtual void init(const osgGA::GUIEventAdapter &, osgGA::GUIActionAdapter &us)
Start/restart the manipulator.
virtual bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
Handle events.
virtual void setByInverseMatrix(const osg::Matrixd &matrix)
Set the position of the matrix manipulator using a 4x4 matrix.
virtual osg::Matrixd getInverseMatrix() const
Get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model...