OpenWalnut
1.5.0dev
src
core
graphicsEngine
offscreen
WGEOffscreenFinalPass.h
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//---------------------------------------------------------------------------
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//
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// Project: OpenWalnut ( http://www.openwalnut.org )
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//
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// Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
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// For more information see http://www.openwalnut.org/copying
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//
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// This file is part of OpenWalnut.
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//
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// OpenWalnut is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// OpenWalnut is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
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//
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//---------------------------------------------------------------------------
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#ifndef WGEOFFSCREENFINALPASS_H
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#define WGEOFFSCREENFINALPASS_H
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#include <string>
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#include <osg/Geode>
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#include <osg/TexMat>
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#include "WGEOffscreenTexturePass.h"
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class
WGETextureHud
;
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/**
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* This class is basically a WGEOffscreenTexturePass with the difference that it finally renders to the on-screen frame buffer.
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*/
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class
WGEOffscreenFinalPass
:
public
WGEOffscreenTexturePass
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{
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public
:
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/**
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* Convenience typedef for an osg::ref_ptr
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*/
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typedef
osg::ref_ptr< WGEOffscreenFinalPass >
RefPtr
;
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/**
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* Convenience typedef for an osg::ref_ptr; const
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*/
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typedef
osg::ref_ptr< const WGEOffscreenFinalPass >
ConstRefPtr
;
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/**
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* Creates a new rendering pass instance which actually renders on a full-screen quad.
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*
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* \param textureWidth the width of all the textures created and used by this render pass. This should be large enough for every reasonable
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* viewport size.
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* \param textureHeight the height of all the textures created and used by this render pass. This should be large enough for every reasonable
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* viewport size.*
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* \param num the order number. This camera gets rendered at the num'th place in the pre render queue of the subgraph it is attached to.
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*/
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WGEOffscreenFinalPass
(
size_t
textureWidth,
size_t
textureHeight,
int
num = 0 );
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/**
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* Creates a new rendering pass instance which actually renders on a full-screen quad.
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*
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* \param textureWidth the width of all the textures created and used by this render pass. This should be large enough for every reasonable
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* viewport size.
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* \param textureHeight the height of all the textures created and used by this render pass. This should be large enough for every reasonable
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* viewport size.*
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* \param num the order number. This camera gets rendered at the num'th place in the pre render queue of the subgraph it is attached to.
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* \param hud the hud that gets notified about attached and detached textures. Useful for debugging.
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* \param name the name of this render pass. This is a nice debugging feature in conjunction with WGETextureHud as it gets displayed there.
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*/
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WGEOffscreenFinalPass
(
size_t
textureWidth,
size_t
textureHeight, osg::ref_ptr< WGETextureHud > hud, std::string name,
int
num = 0 );
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/**
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* Destructor.
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*/
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virtual
~WGEOffscreenFinalPass
();
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protected
:
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private
:
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};
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#endif
// WGEOFFSCREENFINALPASS_H
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WGEOffscreenFinalPass
This class is basically a WGEOffscreenTexturePass with the difference that it finally renders to the ...
Definition:
WGEOffscreenFinalPass.h:41
WGEOffscreenFinalPass::~WGEOffscreenFinalPass
virtual ~WGEOffscreenFinalPass()
Destructor.
Definition:
WGEOffscreenFinalPass.cpp:80
WGEOffscreenFinalPass::ConstRefPtr
osg::ref_ptr< const WGEOffscreenFinalPass > ConstRefPtr
Convenience typedef for an osg::ref_ptr; const.
Definition:
WGEOffscreenFinalPass.h:51
WGEOffscreenFinalPass::WGEOffscreenFinalPass
WGEOffscreenFinalPass(size_t textureWidth, size_t textureHeight, int num=0)
Creates a new rendering pass instance which actually renders on a full-screen quad.
Definition:
WGEOffscreenFinalPass.cpp:31
WGEOffscreenFinalPass::RefPtr
osg::ref_ptr< WGEOffscreenFinalPass > RefPtr
Convenience typedef for an osg::ref_ptr.
Definition:
WGEOffscreenFinalPass.h:46
WGEOffscreenTexturePass
This class encapsulates an OSG Camera and a corresponding framebuffer object.
Definition:
WGEOffscreenTexturePass.h:42
WGETextureHud
This class implements a HUD showing several textures on screen.
Definition:
WGETextureHud.h:47
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