OpenWalnut  1.5.0dev
WGEShaderPreprocessor.h
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24 
25 #ifndef WGESHADERPREPROCESSOR_H
26 #define WGESHADERPREPROCESSOR_H
27 
28 #include <memory>
29 #include <string>
30 
31 
32 #include "../../common/WCondition.h"
33 
34 
35 
36 /**
37  * Base class for each preprocessing possible to shader code. This is useful to derive your own preprocessor which might be able to implement
38  * some tricky "metaprogramming" for GLSL or similar. Another possibility are defines. In addition, it implements an update notification
39  * mechanism which forces associated WGEShader to reload. This is useful for preprocessors that can be modified dynamically.
40  */
41 class WGEShaderPreprocessor // NOLINT
42 {
43 public:
44  /**
45  * Shared pointer for this class.
46  */
47  typedef std::shared_ptr< WGEShaderPreprocessor > SPtr;
48 
49  /**
50  * A const shared pointer for this class.
51  */
52  typedef std::shared_ptr< const WGEShaderPreprocessor > ConstSPtr;
53 
54  /**
55  * Default constructor.
56  */
58 
59  /**
60  * Destructor.
61  */
62  virtual ~WGEShaderPreprocessor();
63 
64  /**
65  * Returns the condition denoting a change in this preprocessor filter. WGEShader subscribes this and rebuilds all related shaders if needed.
66  *
67  * \return the condition firing whenever the preprocessor updates.
68  */
69  virtual WCondition::SPtr getChangeCondition() const;
70 
71  /**
72  * Process the whole code. It is not allowed to modify some internal state in this function because it might be called by several shaders.
73  *
74  * \param code the code to process
75  * \param file the filename of the shader currently processed. Should be used for debugging output.
76  *
77  * \return the resulting new code
78  */
79  virtual std::string process( const std::string& file, const std::string& code ) const = 0;
80 
81  /**
82  * (De-)activates the preprocessor. An inactive preprocessor does not modify the shader code.
83  *
84  * \param active true if preprocessor should be active
85  */
86  void setActive( bool active = true );
87 
88  /**
89  * If the preprocessor is active, this returns true.
90  *
91  * \return if active: true
92  */
93  bool getActive() const;
94 
95 protected:
96  /**
97  * Fires m_updateCondition which should denote an update in the preprocessor filter.
98  */
99  virtual void updated();
100 
101 private:
102  /**
103  * The condition fires on every call of updated().
104  */
106 
107  /**
108  * If true the preprocessor is active.
109  */
110  bool m_active;
111 };
112 
113 #endif // WGESHADERPREPROCESSOR_H
114 
std::shared_ptr< WCondition > SPtr
Shared pointer type for WCondition.
Definition: WCondition.h:48
Base class for each preprocessing possible to shader code.
void setActive(bool active=true)
(De-)activates the preprocessor.
virtual void updated()
Fires m_updateCondition which should denote an update in the preprocessor filter.
virtual ~WGEShaderPreprocessor()
Destructor.
virtual WCondition::SPtr getChangeCondition() const
Returns the condition denoting a change in this preprocessor filter.
bool getActive() const
If the preprocessor is active, this returns true.
virtual std::string process(const std::string &file, const std::string &code) const =0
Process the whole code.
WCondition::SPtr m_updateCondition
The condition fires on every call of updated().
bool m_active
If true the preprocessor is active.
std::shared_ptr< WGEShaderPreprocessor > SPtr
Shared pointer for this class.
std::shared_ptr< const WGEShaderPreprocessor > ConstSPtr
A const shared pointer for this class.
WGEShaderPreprocessor()
Default constructor.