OpenWalnut  1.5.0dev
WGEShaderPropertyDefineOptions.cpp
1 //---------------------------------------------------------------------------
2 //
3 // Project: OpenWalnut ( http://www.openwalnut.org )
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5 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
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23 //---------------------------------------------------------------------------
24 
25 #include <memory>
26 #include <string>
27 #include <vector>
28 
29 #include "WGEShaderPropertyDefineOptions.h"
30 
32  std::string propName, std::string propDescription,
33  WProperties::SPtr propGroup,
34  std::vector< WGEShaderPropertyDefineOptionsTools::NameDescriptionDefineTuple > defines )
35 {
36  // the item selection:
37  std::shared_ptr< WItemSelection > selection( new WItemSelection() );
38  std::vector< std::string > definesOnly;
39 
40  // add to the properties possible selection items list and option list
41  for( std::vector< WGEShaderPropertyDefineOptionsTools::NameDescriptionDefineTuple >::const_iterator i = defines.begin(); i != defines.end();
42  ++i )
43  {
44  selection->addItem( ( *i ).get< 0 >(), ( *i ).get< 1 >() );
45  definesOnly.push_back( ( *i ).get< 2 >() );
46  }
47 
48  WPropSelection prop = propGroup->addProperty( propName, propDescription, selection->getSelectorFirst() );
49  // create the corresponding WGEShaderPropertyDefineOptions instance
50  WGEShaderPropertyDefineOptions<>::SPtr defOptions( new WGEShaderPropertyDefineOptions<>( prop, definesOnly ) );
51  return defOptions;
52 }
53 
This is a WGEShaderDefineOptions class which additionally uses a property to automatically control th...
std::shared_ptr< WGEShaderPropertyDefineOptions > SPtr
Convenience typedef for a boost_shared_ptr< WGEShaderPropertyDefineOptions >.
A class containing a list of named items.
std::shared_ptr< WPropertyGroup > SPtr
shared pointer to object of this type
WGEShaderPropertyDefineOptions< WPropSelection >::SPtr createSelection(std::string propName, std::string propDescription, WProperties::SPtr propGroup, std::vector< NameDescriptionDefineTuple > defines)
A little bit more comfortable way to create a list of shader-defines and the corresponding property.