OpenWalnut  1.5.0dev
WGEViewerEffectVignette.cpp
1 //---------------------------------------------------------------------------
2 //
3 // Project: OpenWalnut ( http://www.openwalnut.org )
4 //
5 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
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9 //
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11 // it under the terms of the GNU Lesser General Public License as published by
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23 //---------------------------------------------------------------------------
24 
25 #include "../common/WProperties.h"
26 
27 #include "shaders/WGEShader.h"
28 #include "shaders/WGEPropertyUniform.h"
29 
30 #include "WGEViewerEffectVignette.h"
31 
33  WGEViewerEffect( "Vignette", "Provide a basic vignette effect." )
34 {
35  // WPropDouble vignetteIntensity = m_properties->addProperty( "", "", 0.5 );
36  WPropDouble vignetteIntensity = m_properties->addProperty( "Strength", "Define dominance of vignette effect.", 0.33 );
37  vignetteIntensity->setMin( 0.0 );
38  vignetteIntensity->setMax( 2.0 );
39  m_state->addUniform( new WGEPropertyUniform< WPropDouble >( "u_vignetteIntensity", vignetteIntensity ) );
40 
41  // defaults are ok. Just set shader
42  osg::ref_ptr< WGEShader > vignetteShader = new WGEShader( "WGECameraVignette" );
43  vignetteShader->apply( m_geode );
44 }
45 
47 {
48  // cleanup
49 }
50 
Class implementing a uniform which can be controlled by a property instance.
Class encapsulating the OSG Program class for a more convenient way of adding and modifying shader.
Definition: WGEShader.h:48
virtual ~WGEViewerEffectVignette()
Destructor.
WGEViewerEffectVignette()
Default constructor.
Base class for implementing basic fullscreen effects for the WGEViewer.
osg::ref_ptr< osg::StateSet > m_state
The stateset of the cam.
osg::ref_ptr< osg::Geode > m_geode
The fullscreen quad.
WProperties::SPtr m_properties
the properties of the object.
Definition: WObjectNDIP.h:99