OpenWalnut  1.5.0dev
WMTemplateShaders.h
1 //---------------------------------------------------------------------------
2 //
3 // Project: OpenWalnut ( http://www.openwalnut.org )
4 //
5 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
6 // For more information see http://www.openwalnut.org/copying
7 //
8 // This file is part of OpenWalnut.
9 //
10 // OpenWalnut is free software: you can redistribute it and/or modify
11 // it under the terms of the GNU Lesser General Public License as published by
12 // the Free Software Foundation, either version 3 of the License, or
13 // (at your option) any later version.
14 //
15 // OpenWalnut is distributed in the hope that it will be useful,
16 // but WITHOUT ANY WARRANTY; without even the implied warranty of
17 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 // GNU Lesser General Public License for more details.
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21 // along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
22 //
23 //---------------------------------------------------------------------------
24 
25 #ifndef WMTEMPLATESHADERS_H
26 #define WMTEMPLATESHADERS_H
27 
28 #include <memory>
29 #include <string>
30 #include <vector>
31 
32 #include <boost/thread.hpp>
33 
34 #include "core/kernel/WModule.h"
35 #include "core/kernel/WModuleInputData.h"
36 
37 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
38 // If you want to learn how to program a module, refer to WMTemplate.cpp. It is an extensive tutorial on all the details.
39 // In this tutorial, we assume you already know how to write modules. For other examples, refer to the README file.
40 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
41 
42 /**
43  * \class WMTemplateShaders
44  *
45  * A module that explains the usage of the WGEShader interface. Please read the C++ code.
46  *
47  * \ingroup modules
48  */
49 class WMTemplateShaders : public WModule
50 {
51 public:
52  /**
53  * Constuctor.
54  */
56 
57  /**
58  * Destructor.
59  */
60  virtual ~WMTemplateShaders();
61 
62  /**
63  * Gives back the name of this module.
64  * \return the module's name.
65  */
66  virtual const std::string getName() const;
67 
68  /**
69  * Gives back a description of this module.
70  * \return description to module.
71  */
72  virtual const std::string getDescription() const;
73 
74  /**
75  * Due to the prototype design pattern used to build modules, this method returns a new instance of this method. NOTE: it
76  * should never be initialized or modified in some other way. A simple new instance is required.
77  *
78  * \return the prototype used to create every module in OpenWalnut.
79  */
80  virtual std::shared_ptr< WModule > factory() const;
81 
82 protected:
83  /**
84  * Entry point after loading the module. Runs in separate thread.
85  */
86  virtual void moduleMain();
87 
88  /**
89  * Initialize the connectors this module is using.
90  */
91  virtual void connectors();
92 
93  /**
94  * Initialize the properties for this module.
95  */
96  virtual void properties();
97 
98  /**
99  * Initialize requirements for this module.
100  */
101  virtual void requirements();
102 
103 private:
104  //! A condition for property updates.
105  std::shared_ptr< WCondition > m_propCondition;
106 
107  /**
108  * Allow scaling the spheres.
109  */
110  WPropDouble m_sphereScaler;
111 
112  /**
113  * Color of the plane
114  */
115  WPropColor m_planeColor;
116 
117  /**
118  * Color of the spheres
119  */
120  WPropColor m_spheresColor;
121 
122  /**
123  * Some weight.
124  */
125  WPropDouble m_aWeight;
126 
127  /**
128  * Turn on/off animation.
129  */
130  WPropBool m_flicker;
131 
132  /**
133  * Switch between several modes.
134  */
135  WPropSelection m_modeSelection;
136 };
137 
138 #endif // WMTEMPLATESHADERS_H
A module that explains the usage of the WGEShader interface.
std::shared_ptr< WCondition > m_propCondition
A condition for property updates.
WPropColor m_planeColor
Color of the plane.
WPropBool m_flicker
Turn on/off animation.
virtual void properties()
Initialize the properties for this module.
WPropSelection m_modeSelection
Switch between several modes.
WPropDouble m_sphereScaler
Allow scaling the spheres.
virtual void moduleMain()
Entry point after loading the module.
WMTemplateShaders()
Constuctor.
virtual ~WMTemplateShaders()
Destructor.
virtual const std::string getName() const
Gives back the name of this module.
WPropColor m_spheresColor
Color of the spheres.
virtual void requirements()
Initialize requirements for this module.
virtual void connectors()
Initialize the connectors this module is using.
virtual const std::string getDescription() const
Gives back a description of this module.
WPropDouble m_aWeight
Some weight.
virtual std::shared_ptr< WModule > factory() const
Due to the prototype design pattern used to build modules, this method returns a new instance of this...
Class representing a single module of OpenWalnut.
Definition: WModule.h:72