OpenWalnut  1.5.0dev
WManipulatorRotation.h
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3 // Project: OpenWalnut ( http://www.openwalnut.org )
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24 
25 #ifndef WMANIPULATORROTATION_H
26 #define WMANIPULATORROTATION_H
27 
28 #include "core/common/WObjectNDIP.h"
29 
30 #include "WManipulatorInterface.h"
31 
32 /**
33  * A manipulator for rotating a dataset around an axis in the world coordinate system.
34  */
35 class WManipulatorRotation : public WObjectNDIP< WManipulatorInterface >
36 {
37 public:
38  /**
39  * Constructor.
40  */
42 
43  /**
44  * Destructor.
45  */
46  virtual ~WManipulatorRotation();
47 
48  /**
49  * Get the transformation matrix from this manipulator.
50  *
51  * \return The current transform.
52  */
54 
55  /**
56  * Check if the transform has changed, for example because of a change to properties.
57  *
58  * \return true, iff the transformation has changed.
59  */
60  virtual bool transformationChanged() const;
61 
62  /**
63  * Reset the transform.
64  */
65  virtual void reset();
66 
67 private:
68  //! The axis to rotate around in world coordinates.
69  WPropPosition m_axis;
70 
71  //! The angle to rotate.
72  WPropDouble m_angle;
73 };
74 
75 #endif // WMANIPULATORROTATION_H
A manipulator for rotating a dataset around an axis in the world coordinate system.
virtual void reset()
Reset the transform.
WPropDouble m_angle
The angle to rotate.
WPropPosition m_axis
The axis to rotate around in world coordinates.
WManipulatorRotation()
Constructor.
virtual bool transformationChanged() const
Check if the transform has changed, for example because of a change to properties.
virtual ~WManipulatorRotation()
Destructor.
virtual WMatrixFixed< double, 4, 4 > getTransformationMatrix() const
Get the transformation matrix from this manipulator.
This is a base class for everything which has a Name,Description,Icon and Properties (=NDIP).
Definition: WObjectNDIP.h:42