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OpenWalnut
1.5.0dev
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Callback which aligns and renders the textures. More...
Inheritance diagram for WGEOffscreenTexturePass::TextureMatrixUpdateCallback:
Collaboration diagram for WGEOffscreenTexturePass::TextureMatrixUpdateCallback:Public Member Functions | |
| TextureMatrixUpdateCallback (WGEOffscreenTexturePass *pass) | |
| Constructor. More... | |
| virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
| operator () - called during the update traversal. More... | |
Public Attributes | |
| WGEOffscreenTexturePass * | m_pass |
| The pass used in conjunction with this callback. More... | |
Callback which aligns and renders the textures.
Definition at line 88 of file WGEOffscreenTexturePass.h.
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inlineexplicit |
Constructor.
| pass | the pass to which this callback is applied. Needed for accessing some mebers. |
Definition at line 96 of file WGEOffscreenTexturePass.h.
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virtual |
operator () - called during the update traversal.
| node | the osg node |
| nv | the node visitor |
Definition at line 89 of file WGEOffscreenTexturePass.cpp.
References WGEOffscreenRenderPass::getTextureHeight(), WGEOffscreenRenderPass::getTextureWidth(), m_pass, and WGEOffscreenTexturePass::m_texMat.
Here is the call graph for this function:| WGEOffscreenTexturePass* WGEOffscreenTexturePass::TextureMatrixUpdateCallback::m_pass |
The pass used in conjunction with this callback.
Definition at line 111 of file WGEOffscreenTexturePass.h.
Referenced by operator()().