30 #include <core/kernel/WModule.h>
32 #include "WMTemplate.h"
33 #include "WMTemplateColormapping.h"
34 #include "WMTemplateContainers.h"
35 #include "WMTemplateDataLoader.h"
36 #include "WMTemplateRenderPipelines.h"
37 #include "WMTemplateShaders.h"
38 #include "WMTemplateUI.h"
52 extern "C" void WLoadModule( WModuleList& m )
55 m.push_back( std::shared_ptr< WModule >(
new WMTemplate ) );
57 m.push_back( std::shared_ptr< WModule >(
new WMTemplateUI ) );
74 extern "C" void WRegisterArbitrary(
const boost::filesystem::path& )
A module that explains the usage of the WGEColormapping interface including the GLSL codes.
A module that explains re-use and re-combination of existing modules.
A module that explains the data loader module interface in OpenWalnut.
A module that explains the usage of the WGEOffscreen interface including the GLSL codes.
A module that explains the usage of the WGEShader interface.
A module that explains the usage of the abstract UI interface in OpenWalnut.
This module is intended to be a simple template and example module.