OpenWalnut  1.5.0dev
WGEScene.h
1 //---------------------------------------------------------------------------
2 //
3 // Project: OpenWalnut ( http://www.openwalnut.org )
4 //
5 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
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8 // This file is part of OpenWalnut.
9 //
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11 // it under the terms of the GNU Lesser General Public License as published by
12 // the Free Software Foundation, either version 3 of the License, or
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14 //
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18 // GNU Lesser General Public License for more details.
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22 //
23 //---------------------------------------------------------------------------
24 
25 #ifndef WGESCENE_H
26 #define WGESCENE_H
27 
28 #include "WGEGroupNode.h"
29 
30 
31 /**
32  * Class for managing the OpenSceneGraph root node. It can handle new nodes, removing nodes and so on.
33  * \ingroup ge
34  */
35 class WGEScene: public WGEGroupNode
36 {
37 public:
38  /**
39  * Default constructor.
40  */
41  WGEScene();
42 
43  /**
44  * Indicates whether we want the widget showing the scene to be
45  * tranferred to its home position. This is the case if we have the
46  * <b>first</b> child added to the scene.
47  *
48  * \return true if reset to bbox is requested
49  */
51 
52  /**
53  * Manually force all following requests not to be considered the first one.
54  */
56 
57 protected:
58  /**
59  * Destructor. Protected. To avoid accidental destruction of these root nodes.
60  */
61  virtual ~WGEScene();
62 
63 private:
64  bool firstHomePositionRequest; //!< Indicates whether we still have the first request for home position (isHomePositionRequested()).
65 };
66 
67 
68 
69 #endif // WGESCENE_H
Class to wrap around the osg Group node and providing a thread safe add/removal mechanism.
Definition: WGEGroupNode.h:48
Class for managing the OpenSceneGraph root node.
Definition: WGEScene.h:36
WGEScene()
Default constructor.
Definition: WGEScene.cpp:31
bool firstHomePositionRequest
Indicates whether we still have the first request for home position (isHomePositionRequested()).
Definition: WGEScene.h:64
void forceFirstHomePositionRequestFalse()
Manually force all following requests not to be considered the first one.
Definition: WGEScene.cpp:42
bool isHomePositionRequested()
Indicates whether we want the widget showing the scene to be tranferred to its home position.
Definition: WGEScene.cpp:47
virtual ~WGEScene()
Destructor.
Definition: WGEScene.cpp:37