OpenWalnut  1.5.0dev
WGEShaderCodeInjector.h
1 //---------------------------------------------------------------------------
2 //
3 // Project: OpenWalnut ( http://www.openwalnut.org )
4 //
5 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
6 // For more information see http://www.openwalnut.org/copying
7 //
8 // This file is part of OpenWalnut.
9 //
10 // OpenWalnut is free software: you can redistribute it and/or modify
11 // it under the terms of the GNU Lesser General Public License as published by
12 // the Free Software Foundation, either version 3 of the License, or
13 // (at your option) any later version.
14 //
15 // OpenWalnut is distributed in the hope that it will be useful,
16 // but WITHOUT ANY WARRANTY; without even the implied warranty of
17 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 // GNU Lesser General Public License for more details.
19 //
20 // You should have received a copy of the GNU Lesser General Public License
21 // along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
22 //
23 //---------------------------------------------------------------------------
24 
25 #ifndef WGESHADERCODEINJECTOR_H
26 #define WGESHADERCODEINJECTOR_H
27 
28 #include <memory>
29 #include <string>
30 
31 #include "WGEShaderPreprocessor.h"
32 
33 
34 
35 /**
36  * This preprocessor is able to inject code into a shader. It therefore replaces a specified keyword with code.
37  */
39 {
40 public:
41  /**
42  * Shortcut for a shared_ptr.
43  */
44  typedef std::shared_ptr< WGEShaderCodeInjector > SPtr;
45 
46  /**
47  * Shortcut for a const shared_ptr.
48  */
49  typedef std::shared_ptr< WGEShaderCodeInjector > ConstSPtr;
50 
51  /**
52  * Default constructor.
53  *
54  * \param keyword this is replaced by the custom code if existing.
55  */
56  explicit WGEShaderCodeInjector( std::string keyword );
57 
58  /**
59  * Destructor.
60  */
61  virtual ~WGEShaderCodeInjector();
62 
63  /**
64  * Process the whole code. It is not allowed to modify some internal state in this function because it might be called by several shaders.
65  *
66  * \param code the code to process
67  * \param file the filename of the shader currently processed. Should be used for debugging output.
68  *
69  * \return the resulting new code
70  */
71  virtual std::string process( const std::string& file, const std::string& code ) const;
72 
73  /**
74  * Define the code that replaces the keyword.
75  *
76  * \param code the code.
77  */
78  void setCode( std::string code );
79 protected:
80 private:
81  /**
82  * the custom code.
83  */
84  std::string m_code;
85 
86  /**
87  * What to replace.
88  */
89  std::string m_keyword;
90 };
91 
92 #endif // WGESHADERCODEINJECTOR_H
93 
This preprocessor is able to inject code into a shader.
std::string m_code
the custom code.
std::shared_ptr< WGEShaderCodeInjector > ConstSPtr
Shortcut for a const shared_ptr.
virtual ~WGEShaderCodeInjector()
Destructor.
std::shared_ptr< WGEShaderCodeInjector > SPtr
Shortcut for a shared_ptr.
virtual std::string process(const std::string &file, const std::string &code) const
Process the whole code.
void setCode(std::string code)
Define the code that replaces the keyword.
std::string m_keyword
What to replace.
WGEShaderCodeInjector(std::string keyword)
Default constructor.
Base class for each preprocessing possible to shader code.