OpenWalnut  1.5.0dev
WGEShaderVersionPreprocessor.h
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3 // Project: OpenWalnut ( http://www.openwalnut.org )
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24 
25 #ifndef WGESHADERVERSIONPREPROCESSOR_H
26 #define WGESHADERVERSIONPREPROCESSOR_H
27 
28 #include <string>
29 
30 #include "WGEShaderPreprocessor.h"
31 
32 
33 
34 /**
35  * This preprocessor removes the version-statement from the code and puts it to the beginning of the code. This is requires for some GLSL
36  * compiler.
37  */
39 {
40 public:
41  /**
42  * Default constructor.
43  */
45 
46  /**
47  * Destructor.
48  */
50 
51  /**
52  * Process the whole code. It is not allowed to modify some internal state in this function because it might be called by several shaders.
53  *
54  * \param code the code to process
55  * \param file the filename of the shader currently processed. Should be used for debugging output.
56  *
57  * \return the resulting new code
58  */
59  virtual std::string process( const std::string& file, const std::string& code ) const;
60 
61 protected:
62 private:
63 };
64 
65 #endif // WGESHADERVERSIONPREPROCESSOR_H
66 
Base class for each preprocessing possible to shader code.
This preprocessor removes the version-statement from the code and puts it to the beginning of the cod...
WGEShaderVersionPreprocessor()
Default constructor.
virtual std::string process(const std::string &file, const std::string &code) const
Process the whole code.