OpenWalnut
1.5.0dev
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Gauss filtering of the input. More...
#include <WGEPostprocessorGauss.h>
Public Types | |
typedef std::shared_ptr< WGEPostprocessorGauss > | SPtr |
Convenience typedef for a std::shared_ptr< WGEPostprocessorGauss >. More... | |
typedef std::shared_ptr< const WGEPostprocessorGauss > | ConstSPtr |
Convenience typedef for a std::shared_ptr< const WGEPostprocessorGauss >. More... | |
Public Types inherited from WGEPostprocessor | |
typedef std::shared_ptr< WGEPostprocessor > | SPtr |
Convenience typedef for an osg::ref_ptr< WGEPostprocessor >. More... | |
typedef std::shared_ptr< const WGEPostprocessor > | ConstSPtr |
Convenience typedef for an osg::ref_ptr< const WGEPostprocessor >. More... | |
typedef std::vector< WGEPostprocessor::SPtr > | ProcessorList |
Type used for returning lists of postprocessor prototypes. More... | |
Public Member Functions | |
WGEPostprocessorGauss () | |
Default constructor. More... | |
WGEPostprocessorGauss (osg::ref_ptr< WGEOffscreenRenderNode > offscreen, osg::ref_ptr< osg::Texture2D > tex0, osg::ref_ptr< osg::Texture2D > tex1=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex2=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex3=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex4=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex5=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex6=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex7=osg::ref_ptr< osg::Texture2D >()) | |
Constructor. More... | |
virtual | ~WGEPostprocessorGauss () |
Destructor. More... | |
virtual WGEPostprocessor::SPtr | create (osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput &gbuffer) const |
Create instance. More... | |
Public Member Functions inherited from WGEPostprocessor | |
WGEPostprocessor (std::string name, std::string description) | |
Create named prototype. More... | |
virtual | ~WGEPostprocessor () |
Destructor. More... | |
virtual WPropGroup | getProperties () const |
Returns the set of properties controlling the post-processing node. More... | |
virtual osg::ref_ptr< osg::Texture2D > | getOutput (size_t idx=0) const |
Returns the result texture. More... | |
const std::vector< osg::ref_ptr< osg::Texture2D > > & | getOutputList () const |
This processor can produce multiple outputs. More... | |
virtual osg::ref_ptr< osg::Texture2D > | getDepth () const |
Returns the new depth texture. More... | |
virtual const std::string | getName () const |
Gets the name of this postprocessor. More... | |
virtual const std::string | getDescription () const |
Gets the description for this postprocessor. More... | |
virtual bool | getFixedViewportSize () const |
When this returns true, the viewport size is fixed to the size of the target texture. More... | |
Public Member Functions inherited from WPrototyped | |
WPrototyped () | |
Default constructor. More... | |
virtual | ~WPrototyped () |
Destructor. More... | |
template<typename T > | |
bool | isA () |
Checks whether the actual prototype has the specified runtime type. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from WGEPostprocessor | |
static ProcessorList | getPostprocessors () |
Returns a list of all known postprocessor prototypes. More... | |
static void | initPostprocessors () |
Needs to be called prior to any "getPostprocessors" call. More... | |
static size_t | addPostprocessor (SPtr processor) |
Allows adding a postprocessor. More... | |
Protected Attributes inherited from WGEPostprocessor | |
std::vector< osg::ref_ptr< osg::Texture2D > > | m_resultTextures |
The textures contain the result. More... | |
osg::ref_ptr< osg::Texture2D > | m_depthTexture |
The texture contains the new depth. More... | |
WPropGroup | m_properties |
All the properties of the post-processor. More... | |
WPropBool | m_effectOnly |
A flag denoting whether the effect should be combined with color or not. More... | |
WPropDouble | m_effectScale |
Scale the effect prior to blending it. More... | |
WGEShaderPreprocessor::SPtr | m_effectOnlyPreprocessor |
For convenience, this is a shader preprocessor controlled by m_effectOnly property. More... | |
Gauss filtering of the input.
It does filter all the textures you bind on it and returns a gauss filtered version. If you want to define the exact list of textures to filter in one pass, use the alternative create call.
Definition at line 38 of file WGEPostprocessorGauss.h.
typedef std::shared_ptr< const WGEPostprocessorGauss > WGEPostprocessorGauss::ConstSPtr |
Convenience typedef for a std::shared_ptr< const WGEPostprocessorGauss >.
Definition at line 49 of file WGEPostprocessorGauss.h.
typedef std::shared_ptr< WGEPostprocessorGauss > WGEPostprocessorGauss::SPtr |
Convenience typedef for a std::shared_ptr< WGEPostprocessorGauss >.
Definition at line 44 of file WGEPostprocessorGauss.h.
WGEPostprocessorGauss::WGEPostprocessorGauss | ( | ) |
Default constructor.
Definition at line 32 of file WGEPostprocessorGauss.cpp.
Referenced by create().
WGEPostprocessorGauss::WGEPostprocessorGauss | ( | osg::ref_ptr< WGEOffscreenRenderNode > | offscreen, |
osg::ref_ptr< osg::Texture2D > | tex0, | ||
osg::ref_ptr< osg::Texture2D > | tex1 = osg::ref_ptr< osg::Texture2D >() , |
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osg::ref_ptr< osg::Texture2D > | tex2 = osg::ref_ptr< osg::Texture2D >() , |
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osg::ref_ptr< osg::Texture2D > | tex3 = osg::ref_ptr< osg::Texture2D >() , |
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osg::ref_ptr< osg::Texture2D > | tex4 = osg::ref_ptr< osg::Texture2D >() , |
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osg::ref_ptr< osg::Texture2D > | tex5 = osg::ref_ptr< osg::Texture2D >() , |
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osg::ref_ptr< osg::Texture2D > | tex6 = osg::ref_ptr< osg::Texture2D >() , |
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osg::ref_ptr< osg::Texture2D > | tex7 = osg::ref_ptr< osg::Texture2D >() |
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Constructor.
We implement a public constructor which can take more textures as input
offscreen | use this offscreen node to add your texture pass' |
tex0 | texture to filter |
tex1 | texture to filter |
tex2 | texture to filter |
tex3 | texture to filter |
tex4 | texture to filter |
tex5 | texture to filter |
tex6 | texture to filter |
tex7 | texture to filter |
Definition at line 38 of file WGEPostprocessorGauss.cpp.
References WGEPostprocessor::m_effectOnlyPreprocessor, and WGEPostprocessor::m_resultTextures.
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virtual |
Destructor.
Definition at line 118 of file WGEPostprocessorGauss.cpp.
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virtual |
Create instance.
Uses the protected constructor. Implement it if you derive from this class!
offscreen | use this offscreen node to add your texture pass' |
gbuffer | the input textures you should use |
Implements WGEPostprocessor.
Definition at line 123 of file WGEPostprocessorGauss.cpp.
References WGEPostprocessor::PostprocessorInput::m_colorTexture, and WGEPostprocessorGauss().