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OpenWalnut
1.5.0dev
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Gauss filtering of the input. More...
#include <WGEPostprocessorGauss.h>
Inheritance diagram for WGEPostprocessorGauss:
Collaboration diagram for WGEPostprocessorGauss:Public Types | |
| typedef std::shared_ptr< WGEPostprocessorGauss > | SPtr |
| Convenience typedef for a std::shared_ptr< WGEPostprocessorGauss >. More... | |
| typedef std::shared_ptr< const WGEPostprocessorGauss > | ConstSPtr |
| Convenience typedef for a std::shared_ptr< const WGEPostprocessorGauss >. More... | |
Public Types inherited from WGEPostprocessor | |
| typedef std::shared_ptr< WGEPostprocessor > | SPtr |
| Convenience typedef for an osg::ref_ptr< WGEPostprocessor >. More... | |
| typedef std::shared_ptr< const WGEPostprocessor > | ConstSPtr |
| Convenience typedef for an osg::ref_ptr< const WGEPostprocessor >. More... | |
| typedef std::vector< WGEPostprocessor::SPtr > | ProcessorList |
| Type used for returning lists of postprocessor prototypes. More... | |
Public Member Functions | |
| WGEPostprocessorGauss () | |
| Default constructor. More... | |
| WGEPostprocessorGauss (osg::ref_ptr< WGEOffscreenRenderNode > offscreen, osg::ref_ptr< osg::Texture2D > tex0, osg::ref_ptr< osg::Texture2D > tex1=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex2=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex3=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex4=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex5=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex6=osg::ref_ptr< osg::Texture2D >(), osg::ref_ptr< osg::Texture2D > tex7=osg::ref_ptr< osg::Texture2D >()) | |
| Constructor. More... | |
| virtual | ~WGEPostprocessorGauss () |
| Destructor. More... | |
| virtual WGEPostprocessor::SPtr | create (osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput &gbuffer) const |
| Create instance. More... | |
Public Member Functions inherited from WGEPostprocessor | |
| WGEPostprocessor (std::string name, std::string description) | |
| Create named prototype. More... | |
| virtual | ~WGEPostprocessor () |
| Destructor. More... | |
| virtual WPropGroup | getProperties () const |
| Returns the set of properties controlling the post-processing node. More... | |
| virtual osg::ref_ptr< osg::Texture2D > | getOutput (size_t idx=0) const |
| Returns the result texture. More... | |
| const std::vector< osg::ref_ptr< osg::Texture2D > > & | getOutputList () const |
| This processor can produce multiple outputs. More... | |
| virtual osg::ref_ptr< osg::Texture2D > | getDepth () const |
| Returns the new depth texture. More... | |
| virtual const std::string | getName () const |
| Gets the name of this postprocessor. More... | |
| virtual const std::string | getDescription () const |
| Gets the description for this postprocessor. More... | |
| virtual bool | getFixedViewportSize () const |
| When this returns true, the viewport size is fixed to the size of the target texture. More... | |
Public Member Functions inherited from WPrototyped | |
| WPrototyped () | |
| Default constructor. More... | |
| virtual | ~WPrototyped () |
| Destructor. More... | |
| template<typename T > | |
| bool | isA () |
| Checks whether the actual prototype has the specified runtime type. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from WGEPostprocessor | |
| static ProcessorList | getPostprocessors () |
| Returns a list of all known postprocessor prototypes. More... | |
| static void | initPostprocessors () |
| Needs to be called prior to any "getPostprocessors" call. More... | |
| static size_t | addPostprocessor (SPtr processor) |
| Allows adding a postprocessor. More... | |
Protected Attributes inherited from WGEPostprocessor | |
| std::vector< osg::ref_ptr< osg::Texture2D > > | m_resultTextures |
| The textures contain the result. More... | |
| osg::ref_ptr< osg::Texture2D > | m_depthTexture |
| The texture contains the new depth. More... | |
| WPropGroup | m_properties |
| All the properties of the post-processor. More... | |
| WPropBool | m_effectOnly |
| A flag denoting whether the effect should be combined with color or not. More... | |
| WPropDouble | m_effectScale |
| Scale the effect prior to blending it. More... | |
| WGEShaderPreprocessor::SPtr | m_effectOnlyPreprocessor |
| For convenience, this is a shader preprocessor controlled by m_effectOnly property. More... | |
Gauss filtering of the input.
It does filter all the textures you bind on it and returns a gauss filtered version. If you want to define the exact list of textures to filter in one pass, use the alternative create call.
Definition at line 38 of file WGEPostprocessorGauss.h.
| typedef std::shared_ptr< const WGEPostprocessorGauss > WGEPostprocessorGauss::ConstSPtr |
Convenience typedef for a std::shared_ptr< const WGEPostprocessorGauss >.
Definition at line 49 of file WGEPostprocessorGauss.h.
| typedef std::shared_ptr< WGEPostprocessorGauss > WGEPostprocessorGauss::SPtr |
Convenience typedef for a std::shared_ptr< WGEPostprocessorGauss >.
Definition at line 44 of file WGEPostprocessorGauss.h.
| WGEPostprocessorGauss::WGEPostprocessorGauss | ( | ) |
Default constructor.
Definition at line 32 of file WGEPostprocessorGauss.cpp.
Referenced by create().
Here is the caller graph for this function:| WGEPostprocessorGauss::WGEPostprocessorGauss | ( | osg::ref_ptr< WGEOffscreenRenderNode > | offscreen, |
| osg::ref_ptr< osg::Texture2D > | tex0, | ||
| osg::ref_ptr< osg::Texture2D > | tex1 = osg::ref_ptr< osg::Texture2D >(), |
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| osg::ref_ptr< osg::Texture2D > | tex2 = osg::ref_ptr< osg::Texture2D >(), |
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| osg::ref_ptr< osg::Texture2D > | tex3 = osg::ref_ptr< osg::Texture2D >(), |
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| osg::ref_ptr< osg::Texture2D > | tex4 = osg::ref_ptr< osg::Texture2D >(), |
||
| osg::ref_ptr< osg::Texture2D > | tex5 = osg::ref_ptr< osg::Texture2D >(), |
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| osg::ref_ptr< osg::Texture2D > | tex6 = osg::ref_ptr< osg::Texture2D >(), |
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| osg::ref_ptr< osg::Texture2D > | tex7 = osg::ref_ptr< osg::Texture2D >() |
||
| ) |
Constructor.
We implement a public constructor which can take more textures as input
| offscreen | use this offscreen node to add your texture pass' |
| tex0 | texture to filter |
| tex1 | texture to filter |
| tex2 | texture to filter |
| tex3 | texture to filter |
| tex4 | texture to filter |
| tex5 | texture to filter |
| tex6 | texture to filter |
| tex7 | texture to filter |
Definition at line 38 of file WGEPostprocessorGauss.cpp.
References WGEPostprocessor::m_effectOnlyPreprocessor, and WGEPostprocessor::m_resultTextures.
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virtual |
Destructor.
Definition at line 118 of file WGEPostprocessorGauss.cpp.
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virtual |
Create instance.
Uses the protected constructor. Implement it if you derive from this class!
| offscreen | use this offscreen node to add your texture pass' |
| gbuffer | the input textures you should use |
Implements WGEPostprocessor.
Definition at line 123 of file WGEPostprocessorGauss.cpp.
References WGEPostprocessor::PostprocessorInput::m_colorTexture, and WGEPostprocessorGauss().
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