OpenWalnut  1.5.0dev
WGEPropertyUniformCallback.h
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3 // Project: OpenWalnut ( http://www.openwalnut.org )
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23 //---------------------------------------------------------------------------
24 
25 #ifndef WGEPROPERTYUNIFORMCALLBACK_H
26 #define WGEPROPERTYUNIFORMCALLBACK_H
27 
28 #include <osg/Uniform>
29 
30 #include "../../common/WProperties.h"
31 
32 #include "../shaders/WGEUniformTypeTraits.h"
33 
34 /**
35  * This class is an OSG Callback which allows uniforms to be controlled by properties. This is useful to simply forward properties to a shader.
36  * Please note that you still need to add this callback to the desired uniforms. A convenience class is WGEPropertyUniform which uses this
37  * callback. On each traversal of the OSG, the callback sets the value of the property to the uniform but does NOT reset the change flag.
38  *
39  * \tparam T the type used as control mechanism. The type specified must support access via T->get(). Specialize the class if
40  * you do not specify a pointer.
41  */
42 template< typename T >
44 {
45 public:
46  /**
47  * Constructor. Creates the callback. You still need to add it to the desired uniform.
48  *
49  * \param property the property containing the value
50  */
51  explicit WGEPropertyUniformCallback( T property );
52 
53  /**
54  * Destructor.
55  */
57 
58  /**
59  * The callback. Called every render traversal for the uniform. It sets the value of the property to the uniform.
60  *
61  * \param uniform the uniform for which this callback is.
62  * \param nv the visitor.
63  */
64  virtual void operator() ( osg::Uniform* uniform, osg::NodeVisitor* nv );
65 
66  /**
67  * The type which is used for this uniform.
68  */
70 
71 protected:
72  /**
73  * The property
74  */
76 
77 private:
78 };
79 
80 template< typename T >
82  osg::Uniform::Callback(),
83  m_property( property )
84 {
85  // initialize members
86 }
87 
88 template< typename T >
90 {
91  // cleanup
92 }
93 
94 template< typename T >
95 void WGEPropertyUniformCallback< T >::operator()( osg::Uniform* uniform, osg::NodeVisitor* /*nv*/ )
96 {
97  uniform->set( wge::toUniformType( m_property->get() ) );
98 }
99 
100 #endif // WGEPROPERTYUNIFORMCALLBACK_H
101 
102 
This class is an OSG Callback which allows uniforms to be controlled by properties.
virtual ~WGEPropertyUniformCallback()
Destructor.
WGEPropertyUniformCallback(T property)
Constructor.
wge::UniformType< typename T::element_type::ValueType >::Type UniformType
The type which is used for this uniform.
virtual void operator()(osg::Uniform *uniform, osg::NodeVisitor *nv)
The callback.
T Type
The best matching GLSL uniform type for the specified template parameter.
osg::Vec2 toUniformType(const WIntervalDouble &in)
Creates an OSG vec2 when an interval is inserted.